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Mass Effect 3 - The Conclusion
Written by Cherry   
If you haven't beaten the game yet, you're not allowed to read any further.

Seriously, go back.


There's a lot of discussion going around about the conclusion of ME3. To jump on this bandwagon of immense emotion and argumentation, I'll share my thoughts: Mass Effect 3 was soul-crushingly beautiful. I've never been so profoundly moved, so tremendously affected, by a video game. By any form of entertainment.

Allow me to elaborate.

It took a video game to make me realize how important choices are. That's stupid, right? Twenty years of life, and I'm just now figuring that out? Idiotic, huh?

Not so. How many people wander through life thinking that even their most miniscule actions have no effect on a younger sibling, or a bystander? How many people claim the "I do what I want, it's MY life" mentality? I don't know the answer. What I do know, however, is that Mass Effect ingrained a very unique concept within me. It taught me that even the tiny, seemingly-unimportant choices that we make matter. The things we say, the small gestures we make, everything. They matter to someone, somewhere, somehow. And just because we aren't there to see the effects or conclusions of our decisions doesn't mean that they don't exist.

Mass Effect isn't just a game. It's a story -- an event -- that you invest yourself in. All the way from ME1, I tailored my Shepard to be the "Ideal Me." I made her look the way I wanted to look, I made her speak the way I wanted to speak, I made her reputable in a way that I knew I could never be. I put myself, and what I want for myself, into this character. In this way, she became more than a character; she became the ideal incarnation. To be so personally invested in something, to escalate this experience to a level in which it felt more like an extension of real life rather than a game is absurd. It's magnificently ridiculous.

The moment of the final decision was unbelievably hard. A part of my mind thought that maybe I had done something wrong; the rational part of me, however, realized the grim reality. I wanted to sit there, I wanted to scour the internet for alternate options, for different endings, for something I could have changed, some way I could have made it better...but I didn't. It was too late for that. I could have stared at the screen for an hour, contemplating my decision, but again, I didn't. I knew that there was only one way, only one conclusion -- and I knew the one to make. It wasn't the option I wanted or expected; there was no right choice this time, but I made the best one I could. So I slumped, mouth agape, as my Shepard slowly staggered toward that green beam, toward her doom. And her salvation.

I don't think I will ever forget the moment when Shepard, broken and bleeding, drops her pistol and sprints, summoning what life she has left in order to give it away.

A small part of me died during that scene. More importantly, however, something much larger grew within me. A concept. An idea. Something that can't be destroyed. I can't pinpoint exactly what it is. Hope, maybe?

 

Nevertheless, that scene made me realize one thing: Mass Effect isn't a game. It's more than a simulation. It is an event. It is something that happens.

 

Video games in general are a medium for storytelling. Yet, developers have advanced that concept to make it something interactive, something that you are involved with in a very personal way. So, instead of watching events unfold, we are now able to shape them. We tailor actions, choices, relationships - everything - to our individual will. It's because of this interactivity that games can have a much, much stronger effect on people than any other medium.

After watching the ending of the game, I felt drained. Emotionally. Physically. I couldn't get out of bed, so I curled under the blankets, exhausted, and fell asleep. I had a dream that I was crying. I woke up with sore eyes and a headache.

No game, no movie -- hell, no entertainment medium -- has ever affected me like that.

Yes, the ending of the game was dark. It was mature. It was full of depth and grim determination and painful uncertainty. And again, still, hope.

Although we don't get closure -- we don't get information on our squadmates, or on other civilizations, or anything else we've come to care about -- we get enough. We get enough knowing that Shepard's choices matter. She changed lives. She changed entire civilizations. It doesn't matter whether or not I know exactly what happened after curing the Genophage or making peace between the Quarians and the Geth. It's enough that you, that Shepard, did it.

So you don't like that the conclusion to the trilogy is open-ended. You need to know what happened, you need confirmation. My question, is why? Why do we need confirmation? An amount ambiguity is warranted. Mass Effect is a different experience for everyone who plays it. In this way, we can all, individually, interpret the ending as we see fit. So maybe you interpret the ending as dark, gloomy, hopeless. Me? I'm confident that life somehow finds a way, that Shepard somehow created a better future (at the very least, a future itself) for everyone. But if you see it another way, if someone else sees it differently than both of us, that's acceptable.

I'm stepping off this soapbox now, and leaving you with a few final thoughts. I realize that none of us will ever accomplish anything as momentous as our Shepard characters have. And while I'm irritated and I'm devastated and I'm confused by the ending, I'm also very moved. I'm inspired. Decisions, little or big, don't just happen in role-playing games.

So get out there and punch a reporter!

I should go.  

 
Monday Meltdown: PAX East Edition
Written by Staff   

All the big news, demo details and racy outfits from this weekend's convention

By Dave Gilmore

News Roundup (PAX East Edition)

•••• BioWare used their panel as an opportunity to address the month-long dungstorm that has embattled "Mass Effect 3." Among the announcements this weekend was a free "Extended Cut" add-on to clarify the controversial ending, as well as the free "Resurgence" multiplayer DLC pack. Just more crimes from the"worst company in America." [VentureBeat]

•••• UbiSoft unleashed their playable "Assassin's Creed 3" demo, and it looks like the Revolutionary War-enveloped installment in the series is living up to the hype. October is certainly a long way off, but for now it seems that “AC3” is worth the stir it’s caused so far off from its release date. [GameZone]

•••• People got their hands on "Max Payne 3" for the first time and it looks every bit as polished and trigger-happy as the series’ previous installments. It’s worth noting that "Max Payne 3" probably had the most riding on its reactions from PAX, given that it’s the next mega-release on the calendar. [Blast Magazine]

•••• Epic Games (of "Gears of War" and other titles) has a cryptic PC-only project in the works. [Joystiq]

•••• In industry coverage news, Vox Games became Polygon and less ceremoniously, The Onion A.V. club recently branched its gaming coverage onto its new site, The Gameological Society.

On Shelves This Week

•••• "Fez," a platform-style Xbox Live Arcade game, will be available for purchase and download on Friday. "Fez" comes on the heels of a strong demo, visually exciting presentation and a groundswell of intrigue as one of the featured titles in"Indie Game: The Movie."

•••• With all of the dodgy press fighting games have received in recent months, this is either the best or worst possible time for "Skullgirls," a female character-focused fighting game available on the PlayStation Network and Xbox Live Arcade this week.

•••• With the hype around "Max Payne 3" in full effect, new and faithful fans of the hardboiled DEA agent’s adventures can literally have Max Payne in their hands on April 12 (iOS) and April 28 (Android). “Max Payne Mobile” will give the shooter’s enthusiasts plenty to chomp on until “Max Payne 3” is released on May 15th.

Read More...

Source: The Baltimore Sun

 
Mass Effect 3 Demo: A Scrumptious Valentine's Treat
Written by Cherry vas Qwib-Qwib   



 

As a hardcore Mass Effect fan, BioWare gave me all I needed for Valentine’s Day: the release of the ME3 demo. The teaser for the highly-anticipated final chapter takes you (for the first time in the trilogy) to Earth, just moments before the inevitable Reaper invasion. The hour-long excerpt was well-rounded, featuring new enemies, powers, and weapons, as well as showcasing the revamped cinematics and gripping dialogue that fans have come to expect.

 


*SPOILERS abound! You have been warned!*

 

 

Before the game even begins, players will initially notice a new trio of options that determine the style of gameplay. Action, Role Playing, and Story mode are Bioware’s attempt at making the RPG/shooter more available to different types of gamers. Action mode brings the player right into to the nitty-gritty, by centralizing the experience around – yep, you guessed it – the fighting. For those who appreciate the traditional style of Mass Effect, Role Playing is just that: an even balance of customization, choice-making, and dialogue. Finally, Story mode seems to be designed for the “lazy” gamer, offering relaxed combat, the most elementary customizations for your character and squad members, and cut-scenes in lieu of dialogue options (which seems to ruin the entire point of the game). The ability to change combat difficulty and play style are still available once the game begins, however.

 


After nearly a 10 minute opening cut scene, the action began. Joined by trusted friend Admiral Anderson, our fearless hero Commander Shepard must make his way out of the danger zone and back to the Normandy. Nothing too exciting here, except a preview of the improved combat system. The mechanics and combat style stick pretty true to the past installments of the game, with little goodies added in. For instance, the melee ability seems to have gotten an upgrade, by doing away with the old "bash 'em with the butt of the rifle" and instead offering more powerful moves. The controls during combat are, overall, much smoother.

Once the Normandy swoops in to save the day, Shepard runs into some old buddies. Depending on who you chose to save, either Kaidan Alenko or Ashley Williams will be there to welcome you onboard, followed by cameos from Liara, Garrus, Wrex, and others. Joker didn’t have a role anywhere in the demo – I didn’t see or even hear him, which is odd considering he is rather verbose –  and that was a bit disappointing.

After the friendly reunion, the game suddenly skips ahead and drops you on the Salarian homeworld, with the objective of retrieving a female Krogan for Wrex to play with. That’s right, a female -- and she's fertile. She’s dressed head-to-toe in some outfit that makes her look like the Krogan version of a nun. For Wrex’s – and the endurance of his species’ -- sake, we can only hope that she hasn’t taken a vow of chastity. Aided by Mordin, the team runs into a bit of trouble with Cerberus, who are bent on thwarting Shepard’s efforts and killing the female.

"I may be drunk, Krogan, but you’re ugly."

 

The second part of the demo starts the player out at character level 12, providing a glimpse of how the customization and upgrades work. The Shepard I chose was a biotic, and I was thoroughly impressed with the addition of mind-blowing new powers that made me feel like he should have been shouting “FUS RO DAH!” as an explanation for the sheer awesomeness. Overall, the tech and biotics seem to have a bigger role and make the combat more exciting and balanced.

Along with the upgraded weapons and powers, however, came enhanced enemies. It wasn’t too difficult fighting the husks back on Earth, but once the Cerberus folks showed up, it’s clear they meant business. Turrets, mechs, and grenades that deplete biotic and tech powers for a short time are just a few things that made the combat more challenging.

 

In conclusion, the demo lived up to my extremely high expectations. The action, the tear-jerking cut scenes of Earth and her people being annihilated, the humanizing touches that bring the situation into perspective, the dynamic and realistic personalities of your companions, and the new and improved biotic and tech abilities are just a few things that make waiting for this game unbearable. My only hope is that the actual game provides more frequent dialogue opportunities than the demo did. Knowing BioWare, though, I don't think the story or the dialogue will be lacking in the least. Hopefully, Mass Effect 3 will be well-balanced in terms of dialogue, combat, storyline, and everything in between. No matter what, it's sure to be a crowd-pleaser.


Finally, to add icing to the cake, a new CG trailer will be premiering this Sunday during the episode of AMC’s The Walking Dead. A teaser for the trailer (found HERE) has just come out, and it looks stunning.

 

If you are a long-time fan of the series, I leave you with these parting words: Play the demo! Play it twice. Good hunting, Commander.


 

 

 
Morality In Video Games
Written by Cherry   

Morality in Video Games

With the recent releases of Skyrim and Star Wars: The Old Republic, and the looming releases of Mass Effect 3, Fable: The Journey and Rainbow Six: Patriots, players will likely be making more important, in-game choices than they do in real life.

 


There Will Be Blood

Spike’s recent Video Game Awards has many gamers in an uproar. Call of Duty: Modern Warfare 3 won the highly sought-after title of Shooter of the Year, despite predictions that Battlefield 3 would bag the award.

 
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